By Christian Viveros-Fauné
By Miriam Felton-Dansky
By Tom Sellar
By Tom Sellar
By Jessica Dawson
By Tom Sellar
By R. C. Baker
By Tom Sellar
"My Reality" presents work by 18 artists, half from Asia and half from the West, who are influenced to varying degrees by Japanese animation, also known as anime, and comic books, or manga. Those popular art forms are phenomenally widespread in Japan, where genres are tailored to suit every consumer. Hayao Miyazaki's intricately beautiful anime, Princess Mononoke, was the highest-grossing Japanese film of all time, while boys' manga adventure stories, salary men's erotic tales, comic books for young mothers and mah-jongg aficionados, are all cheap and ubiquitous.
Scholars have traced the development of manga and anime back to traditional ukiyo-e, or woodblock prints, early scroll painting, and even the ideographic script of ancient Japanese. But their commercial forms took off in the wake of Japan's defeat in World War II, when America made the world safe for Walt Disney. More recently, their combination of kinetic visuals, childlike simplicity, and unpredictable perversity has won a substantial following in this country, where fans attend conferences dressed as their favorite anime characters.
Organized by Jeff Fleming and Susan Lubowsky Talbott of the Des Moines Art Center (and coordinated by Independent Curators International), "My Reality" promises to be a funhouse hall of mirrors, where the reflections between Western and Asian popular culture and art bounce off each other continually. But the show offers no serious introduction to manga and anime for non-initiatesno sample comics or video loops of animation. And the formal concerns of the Western artists it includes seem largely remote from their Asian counterparts.
Paul McCarthy's plastic heads of dwarves from Disney's Snow White, for example, are pure products of empiremonolithic modern gods, radiating a totemic inscrutability. James Esber's wall painting of Mon Mon, an anime character distorted and pieced together from splayed bits of plasticine, harks back to the gestural immediacy of a Van Gogh or El Greco. Inka Essenhigh's battling, biomorphic forms come a bit closer to the spirit of anime, floating free of gravity across the smooth, lacquered finish of her subtly hued canvases and conjuring up a mysterious world where bodies as we know them have ceased to exist.
In an age of artificial hearts and robotic toy dogs, the shifting no-man's-land between humanity and the machine provides fertile ground for anime-inspired imaginings. Storytellers from Mary Shelley to Steven Spielberg and Stanley Kubrick (in AI) have empathized with automatons yearning to be loved as unique individuals. Japanese animation classic Ghost in the Shell presents cyborgs (wholly or semi-mechanical organisms) as creatures suffused with all-too-human longings and anxieties.
French artist Pierre Huyghe's recent show at Marian Goodman Gallery included a poignant videotape in which a Japanese digital cartoon figure gave voice to crushing ontological uncertainties. Its presence here might have shored up the shaky selection of Western artists considerably. Instead, we're given Charlie White's Joshua, a pathetic android monster whom the artist created and photographed in different social settingseating birthday cake in a basement filled with beefy adolescents or flirting at a cocktail partypresumably to highlight the artificiality of "normal" human behavior. It's difficult to separate the teenage anxiety about fitting in that this work expresses from the feeling that the work itself seems juvenile.
In contrast, Japanese artist Mariko Mori's elaborately staged photographs and video tableaux are richly layered with culture and history, as she transforms herself into an otherworldly beingpart Shinto goddess, part cyborgian fashion model. And Lee Bul, a Korean artist, makes pale celadon porcelain sculptures representing body fragments fused with armor that seem at once ancient and hypermodern.
"Anime," the curators assert in an introductory panel, "presents technology as a positive force in contemporary society." But it's hard to imagine a purely celebratory approach to modern science emerging from Japan, a country that suffered the annihilating effects of nuclear holocaust. In fact, beneath their lovable, candy-bright surfaces, many works by Japanese artists here explore the dark side of technological advances and consumerism. Whimsy vies with dire prognostication in Kenji Yanobe's robot-like vending machine, which dispenses "survival capsules" containing matchbooks, cookies, aspirin, or tea bags. Yanobe also designs vehicles meant to encase a single body. His white bumper car and yellow Victorian diving bell on wheels share a faintly ridiculous, retro appeal, but they suggest the impermeable shells necessary to survive in both today's world and tomorrow's apocalypse.
Media darling Takashi Murakami has grabbed the spotlight in the past year with a series of eye-popping exhibitions showcasing his "Superflat" visual style, which self-consciously borrows elements from Warhol, '60s psychedelic culture, and Disney. Here, in a multipart sculptural installation, the signature creation he calls DOB (a mutant Mickey Mouse) stands in a grove of wildly colored mushrooms that sport toothy fringes and weird, proliferating eyes. But DOB is no mere stuffed animal. His red mouth is open in alarm, and his lightning bolt tail stands at attention; in front and behind him, his hands are raised in a gesture that says "Stand back!" as if warning viewers away from a Chernobyl-like disaster zone.