By Jared Chausow
By Katie Toth
By Elizabeth Flock
By Albert Samaha
By Anna Merlan
By Jon Campbell
By Jon Campbell
By Albert Samaha
RLH: Run Like Hell
For PS2, Xbox (review copy)
Developer Digital Mayhem
Rating 7 (out of 10)
RLH stands for "Run Like Hell," and what makes you a run faster? Why, a BAWLS® Guarana energy drink, of course. That's right, as you make your way through the Forseti space station killing nasty aliens, you work up a heckuva thirst, and vending-machine bottles of BAWLS will give your health a slight boost. It's one thing to watch your favorite stars provide product placement in Hollywood blockbusters, quite another to force the BAWLS into your mouth as a condition of advancing through the game.
Sucking BAWLS isn't the only thing Nick Conner concerns himself with, of course. A decorated war hero with a distaste for authority, our character lives at some unspecified point in the distant future when the human "Hegemony" have finally defeated an alien race known as the Neh-Lok. (Conner earned his medals and a demotion after going against orders and igniting a gaseous planet where the Neh-Lok fleet hid.) Now assigned to the border-world space station Forseti, Conner lives with his cute scientist fiancée, Dr. Samantha Reilly. So . . . Reilly's best friend gets her head chopped off by anti-life forms who invade the station, and her man must spring into heroic, authority-defying action.
As Conner, you must face, and occasionally evade, baddiesmostly blade-armed creatures inspired in equal parts by Edward Scissorhands and Alien, and sting-tailed scorpions carrying murderous babies. (They lob fireballs, squirt poison, and sometimes render themselves invisible.) Other chores include repairing elevators, planting explosives, resetting generators, monitoring mysterious bio-growths, defending lizard-like buddies (who become traitors), and rescuing surly teenagers. Remember: When it comes to standing up for your race and "Hegemony" in general, Red Bull just won't cut it.
WWE Crush Hour
For GameCube (review copy), PS2, Xbox
Developer Pacific Coast Power & Light
I have yet to hear a scarier premise for a game: World Wrestling Entertainment mogul Mr. McMahon "controls all the networks," and "you can see his WWE Superstars in all your favorite TV shows and commercials." Commercial, show, or both, Crush Hour is where Superstars from the Rock to Hulk Hogan "trade in their muscles for muscle cars," battling each other in 13 different arenas based on WWE shows like SmackDown! and Hell in a Cell. Instead of swinging folding chairs and jumping off ladders, you drive around, firing rockets and dropping mines. Seeing as how the winners aren't pre-determined, this may be the first game to be more realistic than the sport it's based on.
All the stars get their own vehicles rated in four categories. The sexy Stacy Keibler's "import tuner" features nipple, er, "ripple darts," and makes up for poor defenses with speed, as does the one other car driven by a female. Gold medalist Kurt Angle pilots a "patriotic SUV"is there any other kind?with "firework splash and energy rings," and rich bastard William Regal takes the wheel of an "elegant British roadster." Trash talk comes standard. ("The flames burn, don't they?" cleverly taunts Kane.) What sucks balls is the fact that only two people can play at a time. That's bull.
Suck for yourself:
Codemasters will publish a "rhythm-action" game based on American Idol.