These are the dog days of summer for gamerheads. Until mid-August, the releases are serious woofs, woeful pieces of mongrel doo shoveled your way just in case you think a new game will divert your mind from the raging heat. And then there's GRAFFITI KINGDOM, a quiet little child's game with a twist. You can draw your own characters. Add wings, tails, legs, sexual organs, whatever you like via the left, analog stick. Even if you're no Miyamoto (and who is?), the quirky function adds verve to a fairly common RPG with platformer elements. In the game, you're young Pixel, who comes upon a magic wand/paint brush, but also lets loose a devil and his minions who want to take over the local kingdom. Everything here is cute, even the monsters. Yeah, it all makes you think about the real meanings of cute: From baby-Olsen-twin too-cute to Pokemon-animal-huggable cute to manufactured-Aaron-Carter cute. But there's one important thing that wide-eyed kids and jaded adults will take from GK: the paint brush is mightier than the sword. That, in itself, is enough to buy it and play.
There's no story to NANOSTRAY, just shooting. Yet I can't put it down that easily. It's not that the lurid graphics are equal to anything on the DS, even if they are. And it's not that the techno music lulls me into a dance floor-like submission, but it does. The real point isn't just shooting; it's methodically arcing along, rhythmically and alertly avoiding bombs and rays from other flying vehicles. The weapons are varied and the DS' touchscreen keeps me informed with weapons and radar and info on big boss ships. Shooting hordes as a single agile flying fighter is a game format that's been around since the 80s. Yet these eight stages on planets set within some odd, foreboding solar system have me coming back for more. Is there such a thing as game pheromones?
Check out reviews of all the latest and greatest games (updated every week), along with past faves in NYC Guide.SOAKED!, Atari's expansion disk for RollerCoaster Tycoon 3, lets you create the most twisting, turning, plumber's nightmare of water parks with rides that are limited only by your gray matter. You don't just mope nerdily and gaze longingly at the rides. You are the god-like designer who can make them as surreal or as scary as you want them to be. If you want to reconstruct something akin to Six Flags' overly chlorinated Hurricane Harbor, you can do that, tooand make it better. One of the wonderfully vertigo-inducing features within Soaked! is the "Coaster Cam," which offers you a first-person view on whichever kind of water ride you make.
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