By Aaron Hillis
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By Eric Hynes
Electroplankton was introduced to drunk and cynical journalists in a demonstration last May as part of E3. A DJ/musician from New York City took the stage and used the little DS gameplayer to make everything from trance music to disco music. Everyone in the audience ooh-ed and ahh-ed, if they weren't retching from too much booze. But no one was exactly sure what Electroplankton would be.
Here's the scoop. Electroplankton stars cartoon versions of plankton, the tiny, microscopic, wandering plant and animal life that inhabit bodies of water. All of these are simply drawn, and all of them are so cute and cuddly you'll wish they were real so you could hug them.
By tapping the stylus on the DS' touchscreen, you use the Electroplankton characters to make music. You can make little routes for the tiny plants to traverse. These routes have notes and rhythms attached to them. Sometimes, you'll make them sound like a piano arpeggio or a booming bass in a nightclub. It's zen meets manic, green tea meets Red Bull.
One of the modes has a red Electroplankton jumping out of the water onto a leafy plant. You can position the leaves in any way you like so that the plankton bounces off the leaves to create a tune. Another mode features about 20 electroplankton which are powered by your own voice clip, which you record into the DS. Sometimes, you'll sound like a singing chipmunk à la Perry Ferrell and sometimes you'll sound like an evil robot à la Alan Parsons. Still another mode asks you to record your voice or a clip on four swimming electroplankton. Behind a rhythmic drumbeat, you can quadruple-layer the sounds of your voice, even adding sound bytes from George Bush or from Lost so that the result sounds like a satirical hip hop record.
You have no idea how much fun all this layering and tapping is until you play Electroplankton, especially if you're a budding musician or singer. And if you're not, you'll feel like one when you play. The only problem I see here is that you can't seem to save your musicunless you attach the DS to your sound system or put it near an MP3 device on record mode.
Electroplankton has been criticized by some of the gaming web sites because it's not really a traditional game. In other words, there's no beginning and no end, no forced tasks to finish. No one wins or loses after many levels of play. Well, forget these close-minded idiots. That's really an unfair criticism for a unique and unusual game that will be remembered for years to come, not only for its playability, but as experimental art.
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