By Chuck Wilson
By Alan Scherstuhl
By Alan Scherstuhl
By Amy Nicholson
By Carolina Del Busto
By Stephanie Zacharek
By Michael Atkinson
By Calum Marsh
Arturo chose to play as the legendary "fists of stone," Roberto Duran. I picked the equally legendary Ray Robinson. Both fighters looked ready, massive, fine-tuned bodies full of rage and stamina. When the bell rang, Gatti began to brawl: he wasn't blocking at all. I thought I'd be down in a minute: the swift punches came hard and the bone crunches echoed à la Raging Bull. I found the block button and got Duran with a series of rights. Duran appeared dazed. And then, Gatti as Duran fell, knocked down hard by Robinson. Gatti stood up and tried to use body English to get Duran off the mat. In the game, there's a way to revive a knocked down fighter before the 10-count. But Arturo wasn't able to move two dots into the center of the screen using the controller sticks. Duran stayed down. I had bested the great Arturo Gatti.
At first, there was disbelief on Gatti's face, then a flash of anger, at which point I wanted to run down Fifth Avenue as quickly as I could. Moments later, there was good natured respect. "Congratulations," he said. Even in loss, Arturo Gatti was a class act.
This ain't no cheap arcade game. On the next generation 360 console, the faces look as close to human as I've ever seen in a game (although I still love its brawling predecessor, Knockout Kings). This version doesn't make you use the annoying right stick to throw the punches if you don't want to. I'd suggest that you try Controller Setup 3 in Options. That way, you can use buttons to throw punches. You can still punch using the right stick, if you so choose.
The perks here are as varied as Ali's footwork. ESPN Classic mode lets you refight some of the best matches of all time. While the Career mode isn't stellar, it (and the whole game) sports some of the finest dialogue I've ever heard in a boxing offering. New innovations include the Stun Punch, which puts you in a scary first person perspective, and Flash KO, one dynamite punch that yields a knockout. Finally, there's a minigame which takes place at a press conference. After a few barbs are tossed, it turns into a brawl, just as some of promoter Don King's press conferences did.
I do have some beefs with FNR3. The announcers often seem to recount the pugilistic blows long after the punches are thrown. And the faces in the crowd, although nicely rendered, should be more varied. The online mode sometimes suffers from lag time, which is no good when you're boxing. Finally, I wish that the story within the game was as rich as Tosches' or Remnick's work. Then, I'd really be knocked out. Still, this game feels so real (and that goes for the Xbox, PS2 and PSP versions), you'll be gritting your teeth as you fight, ever bobbing and weaving . . . in couch potato mode, of course.
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