The key to enjoying the rich experience of Oblivion is to have a wide-eyed sense of discovery and a nagging need to explore everything. Because of the circuitous routes you take, you'll probably get lost now and then. The game itself helps you to find your way with everything from a compass to various maps. You'll also encounter zombies and goblins early on, and the way they pop out of the darkness frightens you in the way the Doom 3 did. As you move forward, you'll end up in Sancre Tor, which is full of the undead. Ghosts here will help you, and scare your pants off, too. Tip: To fight off the ghosts, you can't use just any weapon. You'll have to find a silver weapon.

If you've never played an RPG before, this really is the one to buy. You'll also want to search the Web for some needed help when things get tough (various walk-throughs are available, and so is a guide you can purchase in bookstores). Oblivion is truly immersive adventure of sword and sorcery. Novices who take the time to play will be hooked in about an hour. And the hardened gamers? Your hearts will melt as your quest becomes more and more complex and graphically intense. You will play until you drop, and when you get up, you'll play until you drop again. Even when it's done, it's not done. As George Carlin mused, "Just 'cause you got the monkey off your back doesn't mean the circus has left town." 


Going deep in Tomb Raider: Legend
photo: Courtesy of Eidos
Going deep in Tomb Raider: Legend

Details

Tomb Raider: Legend
Publisher: Eidos
Developer: Crystal Dynamis
For: PC, Xbox, Xbox 360, PS2

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    Developer: Tiwak/Ubisoft Paris

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    Speaking of high tech war battles, dean of gaming journalism Steven L. Kent has switched his talents to the novel writing game. The Clone Republic (Ace), Kent's military science fiction epic, is released this week. The plot? In the year 2508, a human clone called Wayson Harris has an independent streak that serves him well early on as he makes his way through a world of elite (though servile) clone soldiers. But Harris's individualism is not appreciated by the higher ups in the Unified Authority, which has a hammer lock on Earth's colonies. The first sentence gets you immediately: "'You picked a hell of a place to die, Marine,' I told myself." From there, the action begins fast and furious with dark musings, lavish battle scenes, and complex characterizations.

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