By Stephanie Zacharek
By Calum Marsh
By Kera Bolonik
By Stephanie Zacharek
By Ernest Hardy
By Eric Hynes
By Calum Marsh
By Michael Musto
Adventure games are kind of like the best of the indie film genre. Here, you won't get all the big budget action and hack and slash deaths. But you will get a deeper story that's better conceived, something to make you think, something to make you ponder. The best of these games make you wonder what's going on à la Mullholland Drive. The worst, like Sega's old Oblivion, (not to be confused with Bethesda's Oblivion), just confuse you. The thing that makes the three adventure games in this week's column attractive to gamers is the feeling of living in a fantastical virtual world that's seems, well, almost real.
The Final Fantasy series has been around for decades, and, probably, the best of these was Final Fantasy VII," released about 10 years ago for the original PlayStation. FINAL FANTASY XI, an online only massively multiplayer game now available for the 360, expands on the idea that the rabid aficionados of the series want to play together online in a community.
Now, the online thing has been done before with Final Fantasy. But it works best on the 360 because the graphics, one of the mainstays of all Final Fantasy products, looks so good (although not utterly amazing) with the next generation hardware. If you have an HDTV, the wide screen puts all of your online chats and stats to the sides and away from the graphics so you can better immerse yourself in the virtual world. IN FFXI, you'll be defending the people of Vana'diel as you and your friends travel across huge and strange environments on adventures that only a band of brothers (and/or sisters) can deal with. Remember, though, you'll have to pay for the game at retail and then a monthly free to play online. For the average gamer, it may not be worth the price. But for Final Fantasy fans, it's a completely engaging experience.
DREAMFALL, is a horrific adventure tale, full of beauty, magic, and the fear of technology. You'll play as Zoe, a girl plagued by the frightening images she sees. You'll wonder: Are these dreams or terrifying, tragic pleas for help? To complicate matters, Zoe's best pal disappears. Zoe's thrust into the middle of a mystery that plays out all around the world in the past, present, and future. Here, you'll find graphic art that will make your jaw drop, especially when you view panoramas on various continents. The only thing I don't like that much about the art is the kind of big-eyed, almost bug-eyed, look the characters have. And, because this is the second installment in what probably will be a trilogy, there are some plot points left unanswered. So you may first want to play the original in the series, The Longest Journey (which you can get at auction for about $15). But these are the only gripes about a game that is so rich in everything from play to design, it may well astonish you.
Perhaps the most creative of the games is one that's set in Africa. It comes from French comic book artist Benoit Sokol, who's been doing graphic novels and the like for the last 20 years. In PARADISE, you play a woman called Ann Smith, the daughter of a nasty dictator. Ann gets a kind of amnesia, after a plane crash in the African desert. The game, rife with puzzles which pit man against nature, is a point and click PC adventure that leads Ann to discover her true identity. But just because it's point and click doesn't mean it's not intense. It's so full of exotic and frightening locales and scenes, you'll think you're immersed in something like King Kong meets Out of Africa.
With this trio of games, you won't get the constant hack and slash action of, say, Devil May Cry 3. What you will get are fantasies that will stay with you, fantasies about which you may even dream come night timeeven if you've got an Evangeline Lilly/Lost thing like I do.
If you think about the legendary female characters in TV and in the movies, you think the bright, witty Emma Peel from The Avengers, even the quiet power of the Bionic Woman or the steadfast nature of Lt. Uhura on Star Trek. You can even look at Julia Robert's Erin Brockovich as a kind of hero. You don't think of Lara Croft as a well-rounded character, really, not in movies, or in games. That's because Lara Croft is more Wonder Woman meets Indiana Jones than a thoughtful heroine. Lara Croft has been a comic book-inspired action heroine from the get-go. So when the cliché Angel of Darkness showed up as an abominable iteration in 2003, I'd had it with Tomb Raider games.
About two months ago, the good people at Eidos came over to the house to demonstrate their biggest game in years, TOMB RAIDER: LEGEND. I have to say I had my doubts, especially since the series has had its ups and downs, especially with Angel of Darkness. And, franky, the movie versions of Lara starring Angelina Jolie were good, though not life-changing experiences. But the moment the demo came on the screen, I could see how much care had been put into creating the latest Lara. And you know what? This Lara character is pretty darn deep.
Immediately within the game, the graphics shined. There was Lara in all her glory, stealthily making her way in around a raging waterfall in one of the early levels. The beautiful Lara seemed almost human, and the waterfall was stunning to behold. I don't want to dwell on the environments and graphics for too long, but when they're this stellar, you really want to delve deeply into a game. When I took the PS2 controls and moved Lara around, negotiating the falls was easy, and the controller reacted properly, just like the most recent Prince Of Persia games. She moves smoothly and seamlessly. Also, I saw very few camera angle issues, which boded well for the future release.
When the games finally came, even the blurbs on the boxes were compellingly written, if not grammatically correct: "In a race against time, Lara must travel across the globe to unearth history's greatest weapons. A legendary artifact of such immense power it could threaten humanity's very existence." Once I played finished copies of "Legend" in all formats, one thing became clear. Not only is Lara back, she's better than ever.
Once you finish an early level, you can explore Croft Manor, which holds secrets and information on game play. But be careful of one thing: games are not automatically saved, so save your progress often. And you'll want to use the "Safety Grab" feature which prevents Lara from falling off ledges.
Along the way, you'll be driving a sleek motorcycle for missions that are fun, if a little too simple to complete. And you'll use Lara's powers for varied melee attacks, including a slide attack, which knocks enemies off balance, an aerial attack, in which she lands on an enemy, and a power kick, which gives enemies the boot. You'll also have a PLS, Personal Light Source, for the dark catacombs you must courageously explore. The one thing I don't like is Lara's PDA, from which she gets her latest missions. The PDA has been around since video games came on CDROMs back in the early 90s. There should be something a bit higher tech than a PDA and a headset to herald Lara's return to gaming.
As Lara travels around the world, the lands she visits are lavish and lush or cold and foreboding. It's also fun to make Lara swim underwater. But I liked the level which features an old English amusement park the best. The feeling you get is creepy and scary, like there's some monster about to jump out at you from inside an eerie haunted house. Finally, developers Crystal Dynamics have created some terrific puzzles. Some of them just tease your brain, while others attempt to turn your gray matter to mush.
Ultimately, Legend creatively revives a series that some said was in its death throes. But Lara proves she has more lives than a cat. She just might be around fighting baddies when we're old and gray.
In a last great orgasm before an E3-enforced detumescence, a plethora of games have been released that are like powerful little super-sperm. Play these suckers and you'll be screaming in ecstasy. So turn up the volume: you don't want the neighbors to hear your rapture. Truth be told, I can't recall a late March/early April period in which so many good and occasionally great games were foisted upon the market. This week, a trio of good-to-great games jump the bones.
The long-awaited and long-delayed Kingdom Hearts III has finally landed. With synchronicity that often isn't seen between Hollywood and game makers, Disney has teamed up with the RPG magicians Square-Enix, the people who make the Final Fantasy series. They've lent everyone from Mickey Mouse to Johnny Depp as crusty Jack Sparrow from Pirates of the Caribbean to unleash a really thoughtful and deep adventure story. It makes the delay completely worth the wait.
This is a game of full of modern myth, Disney style, in which you travel between various worlds to help the local hero, whether it's Mickey or the Little Mermaid. From the voice acting (which includes James Woods as the big-voiced ruler of Hell) to the soundtrack which includes the Little Mermaid's Jodi Benson, the game is full of pleasant surprises. You'll also meet some of the greatest characters from the Final Fantasy series. Plus, Square-Enix has made some terrific graphics on the soon-to-be-old-school PlayStation 2.
The only game play problem I can see is that to access various abilities and magic gleaned from hanging with the Disney characters, you have to scroll through various menus. This slows down the action. And you sometimes encounter problems with the camera angles, a game development challenge that's generally too ever-present in the world of video games. But the story, full of everything from fairy tales to sword and sorcery magic, makes you feel like kid again. To really understand the worlds of the game, you might also buy the original Kingdom Hearts, which you can get online for as little as $13.
Although it's been criticized as not quite deep enough, I like Blazing Angels for the Xbox 360. Here, you'll "feel like a pilot in a great WWII movie." Sure, it's got great graphics from a pilot's eye view, and you'll love flying over London and Big Ben as you battle. But with 42 different kinds of aircraft and the ability to play with 16 others online, the word intense' becomes an understatement. I went out and bought a mouth guard to stop grinding my teeth from the tension I encountered. If you haven't played an arcade-like WWII war game before, try renting the game before you buy. With attackers coming from every direction and good graphics that are sometime great, you'll have a lot of fun with Blazing Angels.
Far Cry Instincts Predator
Developer: Ubisoft Montreal/Crytek
The best buy of the week is Far Cry Instincts Predator. Not only does the Xbox 360 game include the original (albeit wonderfully enhanced) Far Cry Instincts, the brand new Predator comes with a wild story that leans toward horror and sci-fi. It's full of action and shooting as you make your way through mysterious islands full of mercenaries, pirates, and warriors. Your character, Jack Carver, has decided to move to the islands for a life of ease and margaritas. Instead, he's injected with a mysterious serum that gives him the power of various beasts. You'll enjoy Predator even more if you have online capabilities. Online, you'll be able to create your own game by editing maps that essentially make for a player-defined game. All three of these games will keep you occupied for weeks on end. Are they better than sex? To paraphrase Bill Clinton, that depends on what the meaning of sex is.
The Elder Scrolls IV: Oblivion
Publisher: 2K Games
Developer: Bethesda Softworks
You know that jones. You know it too well. Sometimes you gotta have a full pound bag of Skittles; sometimes you gotta drink coffee until you grind your teeth. And sometimes you gotta play until you drop. That's the way it is with Oblivion. And that's because the developers, Bethesda Softworks, have carefully crafted their Elder Scrolls games since 1994. Beyond craftmanship, they have always been ahead of the curve when it comes to using new technology seamlessly. So when Oblivion, the lastest installment in the series, was postponed for the Xbox 360, gamers everywhere drew heavy sighs of sadness. Without doubt, it would have been the killer app when the 360 was released last fall.
Two weeks ago when Oblivion was finally unleashed, palpable joy was everywhere. Not only is Oblivion filled with the most beautiful graphics to date for Microsoft's next generation hardware, it's rife with compelling play that takes the RPG genre to a new level. That's why it's the top selling game in the country. That's why bloggers have moved from ecstasy into rapture when they talk breathlessly about it.
For me, what matters most in Oblivion is its compelling story and the way it unfolds. After an opening movie full of expansive scenery and massive architecture worthy of Peter Jackson in The Lord of the Rings, you start out in a dingy cell being browbeaten by a prisoner whose body you can't see. Suddenly, the embattled emperor of Tamriel (who looks a little like Sen. John McCain after he's made nice with Jerry Falwell) appears with an entourage, and they move through a hidden tunnel in your cell to run from assassins. Although you're told not to, you follow through creepy, catacomb-like recesses beneath the prison. You can almost smell the dankness.
After you choose the kind of character you'd like to be, you'll begin with a tutorial that shows you how to kill: You start with an RPG staple, giant rats. They die easily, but their bites do cause wounds. (By clicking the right controller stick, I moved from the first person perspective to the third person just because it's easier to see the rats attack.) You'll find a bow and arrow, and you'll learn how to shoot. And you'll cast magic spells full of wild animation.
The key to enjoying the rich experience of Oblivion is to have a wide-eyed sense of discovery and a nagging need to explore everything. Because of the circuitous routes you take, you'll probably get lost now and then. The game itself helps you to find your way with everything from a compass to various maps. You'll also encounter zombies and goblins early on, and the way they pop out of the darkness frightens you in the way the Doom 3 did. As you move forward, you'll end up in Sancre Tor, which is full of the undead. Ghosts here will help you, and scare your pants off, too. Tip: To fight off the ghosts, you can't use just any weapon. You'll have to find a silver weapon.
If you've never played an RPG before, this really is the one to buy. You'll also want to search the Web for some needed help when things get tough (various walk-throughs are available, and so is a guide you can purchase in bookstores). Oblivion is truly immersive adventure of sword and sorcery. Novices who take the time to play will be hooked in about an hour. And the hardened gamers? Your hearts will melt as your quest becomes more and more complex and graphically intense. You will play until you drop, and when you get up, you'll play until you drop again. Even when it's done, it's not done. As George Carlin mused, "Just 'cause you got the monkey off your back doesn't mean the circus has left town."
Tom Clancy's Ghost Recon 3 Advanced Warfighter
Developer: Tiwak/Ubisoft Paris
Damn, if W. had these guys from Tom Clancy's Ghost Recon 3 Advanced Warfighter in Iraq's Triangle of Death, we'd have won the stupid war within three months. Think of it: no 2,000 plus dead Americans. No 30,000 plus dead Iraqis. Just an elite squad making the world safe with supreme stealth and high tech power. You can dream, can't you? That's about all you can do right now.
Advanced Warfighter whisks you to the year 2013 in Mexico City when the Army creates a new breed of soldier. You're equipped with the latest technology: that means truly precise and explosive weaponry. The press release for the game says that this new kind of solider is yours to command. It's more than command, however. You feel you're a part of the action every step of the way. From the sounds of looming helicopters to the way the bright sun sometimes makes it difficult to see your target, you'll appreciate the attention to detail and computer coding that's gone into the latest Clancy effort. In fact, the game itself is so high tech, it makes you update your Xbox 360 system before you play. Don't worry: it's just the press of a controller button.
Here's a game full of elite strategy as you try to halt the coup of a crazed Mexican general who threatens all of North America and captures the U.S. president. It's up to you, as with most video games, to save the world (well, at least the Western hemisphere). But don't be too aggressive in this stunning single player campaign. If you try to run toward your target and shoot without considering serious military tactics, you'll bite the dust immediately. You have to be stealthy, too, in this urban terrain. Carefully, duck behind cement blockades and look around corners quietly. You'll use smoke grenades to dismay the enemy, sure. But you'll also have the countersnipe rifle, which lets you get to hidden enemies behind walls. So precise are the futuristic weapons that you often have to press a button to hold your character's breath. This steadies your aim and lets you fire accurately.
You can call in for support, too, including air strikes, which make for quite the visual fireworks. Even better than the single player mode are the online multiplayer capabilities of the game. These will definitely keep you coming back for more. You and your pals can really make the online experience as highly customized as you wish: everything from the way your character looks to the kind of action that happens onscreen. The customization abilities here seem almost endless. Because of the nearly infinite variety of things to do online, this is one of the great games for the Xbox 360.
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