By Chuck Wilson
By Alan Scherstuhl
By Alan Scherstuhl
By Amy Nicholson
By Carolina Del Busto
By Stephanie Zacharek
By Michael Atkinson
By Calum Marsh
All the way back, back more than 80 years ago, H. L. Mencken did a telling thing. He had a funeral for the gods, dozens of gods like Furrina, the Roman water goddess, and Enurestu, the Assyrian god of war, gods who were no longer worshipped. He posed, "Where is the graveyard of dead gods? What lingering mourner waters their ground?" It all makes me wonder if our current gods will, centuries later, go that same way. Right now, God is big, the Christian God, the Jewish God, the Muslim God, and you shudder to think that has to do with the horrors of war. But God is popular again, and that's one of the reasons THE DA VINCI CODE became a mainstay for readers in the Western world. Of course, they had to make the book into a game, so game geeks could worship in their button pressing way, too.
Movie-based games have always had a checkered history, and it's rare that these offerings are equal to or better than the hits that preceded them. Still, The Da Vinci Code occasionally has some compelling things going for it.
The Da Vinci Code book has been on the New York Times best seller list for 163 weeks. Despite middling reviews, the movie took in $77 million here in the U.S. last weekend. So everyone wants to play the game, right, in order to live in Dan Brown's world of strange religion and complex quandary?
In its behalf, the DVC game is a kind of throwback to times when adventure games were the big things in the industry. You examine things and pick things up and use them to solve the case. That's because, at its core and beyond the controversies, the book and game are mystery stories.
As you begin, you'll be confronted with a dead body bearing a pentagram in the Louvre museum, just like in the book. As in any mystery that involves a conspiracy, there will be a lot of talking, deduction, and clue finding. All this can be as frightening as Freddie Krueger when dealing with the more fanatical elements in the game.
At its best, Dan Brown's book lets you learn new things. You can discover interesting aspects about anagrams and ancient history from the game, too, but the conversations among characters do get a little dryquickly. But it's fun to search around in the museum among the priceless artworks (and you don't get the dreaded symptoms of museum back, either). Although the puzzles can sometimes be a little too simple to deal with (even if you haven't read the book), you do get the feeling of a great mystery: You feel tension and you get the creeps from time to time.
While you'll explore crypts, find cylinders with messages, and even fight occasionally, there are still two things missing. You don't really get a sense of reward for the accomplishments you make when you solve bits of the mystery. Perhaps that's because the characters act so wooden and so bland. Finally, you'll wish they would have added more to the game, more puzzles, more plot, more history, more excitement.
OVER THE HEDGE is a platformer, not an adventure game. But if you made games from animated movies, you'll delight in the humor that's presented. Here, the characters are never boring. In fact, they feel alive as an old Bugs Bunny cartoon. Everything from the way the animals move to the one liners they spew will make this game sing to its target audience: big-eyed kids with unsullied senses of wonder.
The movie-based game features a motley crew of animals who are trying to make their forest safe from an ever-encroaching suburbia full of McMansions and uncaring humans. There's even the evil Exterminator, who can get the animals to turn on one another. When you choose a character to play, you'll also have a sidekick, who'll help you on your missions. There are also various mini-games to play, the most enjoyable of which is racing radio controlled cars. While an adult would feel the game is too simple, it will easily capture (and perhaps inspire) the imaginations of children, who'll love the personality-rich characters, the lush environments, and the ever present humor.
Back in the day, Albert Einstein wrote "All of science, measured against reality, is primitive and childlikeand yet it is the most precious thing we have." As I staggered among the throngs at E3 and got elbowed in the ribs by the photo-taking hustlers during the Paris Hilton mobile game event, I felt I could apply Einstein's moment of scientific/literary brilliance to the science of making video games. Case in point: the forward-looking innovation at this year's E3 (but not the overly imitative Paris Hilton DIAMOND QUEST game).
What was most surprising about E3 began at the PlayStation 3 press conference and ended at the Sony game booth. The good news? The PlayStation 3 will be released on November 17, dashing rumors that it would be delayed for a second time. Yet much of the press conference was humorless and tired, and many of the nation's top journalists strained to see from the back of huge soundstage on the Sony Pictures Lot. Usually, Sony brings up a celebrity or two to spice things up. But the press conference was full of power point presentations and videos of games that looked, at best, like the Xbox 360 games. Since the PlayStation 3 is supposed to be far more powerful than the 360, this was a bit of a disappointment. So was the high-ish price. A fully loaded machine will cost $599.
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