By Amy Nicholson
By Stephanie Zacharek
By Calum Marsh
By Stephanie Zacharek
By Inkoo Kang
By Voice Film Critics
By Alan Scherstuhl
By Alan Scherstuhl
I seriously expected to play this game for a few minutes and then get on to the next thing. But with my first point, I was excited. By the end of my first match, I was hooked. That's because the simplicity of the game is deceiving. You don't have to move your character from side to side: the game does it for you. All you have to concentrate upon initially is moving the right thumb stick forward and releasing it when you want to hit the plastic ball. It's so much fun that I looked into the history of ping pong. It's a game that began in the late 1800s as a form of indoor tennis played by well-to-do Victorians who were addicted to tennis. But they couldn't play outside in the nasty English winters. Supposedly, they initially used a rounded Champagne cork as a ball and a stack of books as a net.
Fast forward to 2006. With the Table Tennis video game, there is such a subtlety in the way you hit the ball that it's almost poetic. Not only can you add topspin and backspin, you can add left sidespin and right sidespin. By pressing the right trigger on your controller, you activate something called Full Focus. With three levels of focus, your game play gets better and you're truly in the zone. When you get a little better, you'll be able to tell what kind of spin is coming at you, and you'll be able to counter that spin.
There are no real ping pong champs in the game. But the ones that have been imagined not only have their own playing styles (anything from fleet feet to killer defense). They also have personality. You'll meet a variety of players as you move from the various tennis circuits, some of which are seedy and some of which are so full of people, you'll get nervous.
But the real magic and wonder of Table Tennis comes with Xbox Online play. You can volley with up to eight players in a tournament online. When you have a rally against someone from, say, Olympia that goes over 100 hits of the ball, your heart starts pounding and you wear the look of grim determination. You'll probably hear a lot of bragging through your headset. But you can turn that off.
The upshot? Because Table Tennis is so easy to pick up, it will probably introduce a lot of casual gamers to the Xbox Online experience. That means a more mature crowd, and a more civilized game with fewer moments of Madden-like trash talking. But Rockstar's ping pong game will have some competition soon: Nintendo is creating a table tennis game for its Wii system to be released in the fall. If it works as well as Table Tennis, they should subtitle it "Kranky, Pickled Mario Pong."
Da Vinci Code
Publisher: 2K Games
Developer: The Collective
All the way back, back more than 80 years ago, H. L. Mencken did a telling thing. He had a funeral for the gods, dozens of gods like Furrina, the Roman water goddess, and Enurestu, the Assyrian god of war, gods who were no longer worshipped. He posed, "Where is the graveyard of dead gods? What lingering mourner waters their ground?" It all makes me wonder if our current gods will, centuries later, go that same way. Right now, God is big, the Christian God, the Jewish God, the Muslim God, and you shudder to think that has to do with the horrors of war. But God is popular again, and that's one of the reasons THE DA VINCI CODE became a mainstay for readers in the Western world. Of course, they had to make the book into a game, so game geeks could worship in their button pressing way, too.
Movie-based games have always had a checkered history, and it's rare that these offerings are equal to or better than the hits that preceded them. Still, The Da Vinci Code occasionally has some compelling things going for it.
The Da Vinci Code book has been on the New York Times best seller list for 163 weeks. Despite middling reviews, the movie took in $77 million here in the U.S. last weekend. So everyone wants to play the game, right, in order to live in Dan Brown's world of strange religion and complex quandary?
In its behalf, the DVC game is a kind of throwback to times when adventure games were the big things in the industry. You examine things and pick things up and use them to solve the case. That's because, at its core and beyond the controversies, the book and game are mystery stories.
As you begin, you'll be confronted with a dead body bearing a pentagram in the Louvre museum, just like in the book. As in any mystery that involves a conspiracy, there will be a lot of talking, deduction, and clue finding. All this can be as frightening as Freddie Krueger when dealing with the more fanatical elements in the game.
At its best, Dan Brown's book lets you learn new things. You can discover interesting aspects about anagrams and ancient history from the game, too, but the conversations among characters do get a little dryquickly. But it's fun to search around in the museum among the priceless artworks (and you don't get the dreaded symptoms of museum back, either). Although the puzzles can sometimes be a little too simple to deal with (even if you haven't read the book), you do get the feeling of a great mystery: You feel tension and you get the creeps from time to time.
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