By Amy Nicholson
By Sam Weisberg
By Stephanie Zacharek
By Chuck Wilson
By Alan Scherstuhl
By Alan Scherstuhl
By Amy Nicholson
By Carolina Del Busto
It's inelegant and definitely not p.c. to say it. But across popular culture, in the movies, in pop music, and in literature, everyone loves and even admires a cool drunk (except occasionally the drunk himself). Critics marvel at the ludicrous ways of Keith Richard and his death-defying habits that make it seem he's made a deal with the devil. Charlie Sheen on Two and a Half Men portrays the cool drunk who gets the girls and spews witty one-liners. Way back when the 20s roared, drink was the stuff of depression and a kind of muse for F. Scott Fitzgerald. Later this week, Johnny Depp reprises his role as the cool, drunk pirate in Pirates of the Caribbean: Dead Man's Chest, replete with the signature Keith Richard hipness and the Joe Cocker stagger. (Dead man's chest, by the way, is a phrase from Robert Louis Stevenson's Treasure Island, which appears as part of the 'bottle of rum' song in the second paragraph of the first chapter.)
In tandem with the movies come the games, and this time, Bethesda with its PS2 title swashbuckles against Disney's Buena Vista game with its PSP title. Who has the cooler, plastered pirate who can gather up all pieces to a treasure map (your goal in the games)? Ultimately, neither. Sure, in both games, the developers get the surprised, alcohol-ridden moves down in their animations, so much so that you occasionally feel that you are Johnny Depp's Jack Sparrow. In Dead Man's Chest for the PSP, you're not out to rescue the governor's daughter as in Black Pearl. Instead, Jack Sparrow has his own demons to deal with as he tries to save himself from becoming an undead pirate/slave to the ghoul with the octopus-tentacled beard, Davy Jones.
In the PSP offering, the action comes fast and furious as soon as you start the game. Taking a page from the book of Devil May Cry, you'll fight against numerous pirates by pressing buttons madly. There are blood-curdling screams and spooky echoes and unsettling rattling which induce anticipationeven fearas you enter each room to fight your enemies. You'll climb up ropes and slide down ropes, all of which makes you feel like you're on a roller coaster ride. Or a Disney ride.
Yet there's so much hacking and slashing in Dead Man's Chest, the game becomes repetitive. The developers try to staunch this by having you do some puzzle-like tasks such as carrying a barrel full of explosives to a locked jail door, then lighting it so you can get inside for some loot. And the graphics are particularly nicely rendered with shading and crisp outlines, all done in widescreen format. But the swordplay becomes banal about halfway through the game, and you wish there were more story here. Heck, even in the movie, which is good, the swordplay can become tedious.
There are also camera angle issues here. If you get into a corner, you seem to become one with the wall and you can't see enemies that are coming at you. By using the buttons on the top of your PSP, you can move out of this predicament. But, really, the software should do it for youseamlessly.
In the PS2 version called The Legend of Jack Sparrow, you have a similar game of hack and slash. But there are more cut scenes to give you a better sense of story and action. Still, Johnny Depp (yes, they got Depp to voice act) seems somewhat lackluster when reading the lines of a script that's admittedly not up to the same sharpness as the movie's screenplay. In addition, the graphics suffer somewhat. Developers know that they can pack a huge amount of detail into the art in a PS2 game in this, the last year of the old console's popularity. Yet the visuals here aren't that much better than the PSP game.
If you're a big fan of Johnny Depp and of the humorously punky pirates based on the famous Disney ride, these may be the games for you. But I began to reread Robert Louis Stevenson's Treasure Island in preparation to see Dead Man's Chest and to play the games. Just one sentence shivered my timbers more than anything in the software: "On stormy nights, when the wind shook the four corners of the house and the surf roared along the cove and up the cliffs, I would see him in a thousand forms, and with a thousand diabolical expressions." That's what the pirates in these games need: more "diabolical expressions." If only Stevenson were still alive to help out. Heck, if only the game makersor at least the games' writershad read Stevenson.Check out reviews of all the latest and greatest games (updated every week), along with past faves in NYC Guide.
Developer: Appaloosa Interactive
Long before Peter Benchley, the popular novelist who wrote Jaws, died earlier this year, he had changed him mind about Great White Sharks. In fact, with a great deal of passion, he told a group at the Smithsonian, "Today I could not, for instance, portray the shark as a villain, especially not as a mindless omnivore that attacks boats and humans with reckless abandon. No, the shark in an updated Jaws could not be the villain; it would have to be written as the victim, for, world-wide, sharks are much more the oppressed than the oppressors.
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