There are also camera angle issues here. If you get into a corner, you seem to become one with the wall and you can't see enemies that are coming at you. By using the buttons on the top of your PSP, you can move out of this predicament. But, really, the software should do it for you—seamlessly.

In the PS2 version called The Legend of Jack Sparrow, you have a similar game of hack and slash. But there are more cut scenes to give you a better sense of story and action. Still, Johnny Depp (yes, they got Depp to voice act) seems somewhat lackluster when reading the lines of a script that's admittedly not up to the same sharpness as the movie's screenplay. In addition, the graphics suffer somewhat. Developers know that they can pack a huge amount of detail into the art in a PS2 game in this, the last year of the old console's popularity. Yet the visuals here aren't that much better than the PSP game.

If you're a big fan of Johnny Depp and of the humorously punky pirates based on the famous Disney ride, these may be the games for you. But I began to reread Robert Louis Stevenson's Treasure Island in preparation to see Dead Man's Chest and to play the games. Just one sentence shivered my timbers more than anything in the software: "On stormy nights, when the wind shook the four corners of the house and the surf roared along the cove and up the cliffs, I would see him in a thousand forms, and with a thousand diabolical expressions." That's what the pirates in these games need: more "diabolical expressions." If only Stevenson were still alive to help out. Heck, if only the game makers—or at least the games' writers—had read Stevenson.

What would Ty Pennington do?
image: THQ
What would Ty Pennington do?

Details

Monster House
Publisher: THQ
Developer: Artificial Mind
For: PS2, GameCube, DS, GBA
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    Jaws Unleashed
    Publisher: Majesco
    Developer: Appaloosa Interactive

    Long before Peter Benchley, the popular novelist who wrote Jaws, died earlier this year, he had changed him mind about Great White Sharks. In fact, with a great deal of passion, he told a group at the Smithsonian, "Today I could not, for instance, portray the shark as a villain, especially not as a mindless omnivore that attacks boats and humans with reckless abandon. No, the shark in an updated Jaws could not be the villain; it would have to be written as the victim, for, world-wide, sharks are much more the oppressed than the oppressors.

    Benchley backed up his opinions, saying, "Every year, more than a hundred million sharks are slaughtered by man. It has been estimated that for every human life taken by a shark, 4.5 million sharks are killed by humans. And rarely for a useful purpose." I know what he means. A few years ago, I flew into South Africa's Cape Town. After driving for about three hours in a cheap, three-cylinder Kia, I boarded a weak-looking 20-foot boat with two Great White Shark researchers. After about a half hour, we got to Dyer Island, populated by thousands of smelly seals, the white shark's favorite food. One of the researchers threw whale blood into the clear blue ocean near the island. Soon, four or five sharks circled about. Donning a thick wet suit and a 30-minute air tank, I went down in a cage. Into the cold waters. As they nudged the cage, I could see they were powerful creatures. They could be scary, sure. But they also had a grace, a beauty that only someone who's been down in the cage can understand. It is a magnificence that should be preserved.

    I mention all this because I know just a little more about Great Whites than most folks who watch the Discovery Channel documentaries. So, when I cracked open JAWS UNLEASHED, a new game based on the classic Steven Spielberg movie, I had my doubts about authenticity. After all, the last Jaws offering, released in 1987 for the Nintendo Entertainment System, was pretty darn crappy. Almost two decades later, would the new game do the shark right? Would the sea look real or simply like a big aquarium?

    Although the game's been trashed elsewhere, I really enjoyed Jaws Unleashed—with a few major exceptions. First off, you play from the perspective of the shark. That's right, you are the giant, prehistoric-looking beast, feeding on seals and fish, even a killer whale. And you wreak havoc upon any human in a boat or in a cage. Yes, you chomp up people like they were Starburst fruit chews (that's why the game is rated M for Mature).

    The environments in which the white shark moves are complex and beautiful. They're a little too crystal clear and light-filled than the real deals, but they're fairly close to what you'd see down in the deep. The idea behind Jaws Unleashed is that, as a shark, you want your environment free of the uncaring humans and creatures who want to pollute and invade your home. In the eleven missions presented here, you'll even eliminate a giant squid.

    Most of the missions let you go where you want to go in the undersea world. As long as you eat enough undersea creatures and diving humans (accomplished by repeatedly squeezing the right trigger in the Xbox version), you'll be able to roam freely to explore the deep. Plus, there are 'prizes.' If you consume four tin cans in a level, you'll open a clip from the original movie. If you chomp all the treasure chests you come across, you'll enable a mode in which you're indestructible (which is good because, in this game, smaller fishes like to take bites out of your body, causing a loss of health). Once you gain experience in the game, you'll be armed with extra moves that will permit attacks like dive bombing and kills with just one bite.

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