One problem encountered within the first hour dealt with saving the game. If you haven't saved at various save points in the game, and you get bitten by a pack of zombies, you'll die. And your progress within the game will die with it. That means you'll have to start all over again. Capcom should have added an automatic saving feature to Dead Rising. Having the gamer save along the way temporarily impedes the flow of high adventure that the game is so full of.

In Dead Rising, you have a ton of weapons from which to choose, and even a bowling ball will knock down zombies like they were ten pins. When you eat food to increase your health, each food item helps you differently. Potato chips are a quick fix. OJ's better. When you do encounter a massively powerful enemy, killing him or her will reveal an often-fascinating story. There are about 80 characters in the story with whom to interact, about as many as you'll find in a good mystery novel like Devil In A Blue Dress.

Witness the unflinching focus of Legos
image: Courtesy of LucasArts
Witness the unflinching focus of Legos

Details

Lego Star Wars II: The Original Trilogy
Publisher: LucasArts
Developer: Traveller's Tales
Platforms: All
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    I'm still trying to deal with the massive, open-ended, go-anywhere essence of "Dead Rising." In scope, it's like one of author Neal Stephenson's books in his Baroque Cycle. It can take a while to get used to the nature of, well, everything. But once you get the gist of Dead Rising, you'll be well rewarded with rich gameplay and, sometimes, a first-rate story, too.

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