By Amy Nicholson
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By Stephanie Zacharek
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By Voice Film Critics
By Alan Scherstuhl
By Alan Scherstuhl
Still, the beauty of comic books is the same beauty found within all books. They may not be considered literary, but they do stoke the fires of your imagination. They let you dream the good dreams of power and ethics (and occasionally, the bad dream of vengeance) even as they offer over-the-top drama and adventure. If you love the world of comic books or simply want to remember the halcyon days of youth when comics made you believe you could be a superhero in real life, MARVEL ULTIMATE ALLIANCE is the game for you.
And if you're still a teen, I envy you. While you still love to read graphic novels featuring Marvel superheroes, Activision lets you play as Marvel's greatest characters in 3D in a story-rich, mission-filled game that reminds me of the roller coaster ride featured in the best episodes of TV's 24. Here, Dr. Doom and his super-villain minions have united to wreak havoc upon everyone from Thor to Spider-Manand the universe beyond. You and about 20 Marvel superheroes have got to stop this axis of evil. While it's not easy, you'll have a hoot of a time trying to thwart them in this game that will engage you for about 30-40 hours.
While the Marvel Ultimate Alliance lets you play from a third person perspective in which you look down at the action, it still feels like you're moving within the pages of a comic book. The writing is full of that signature Marvel macho humor and the usual world-ending gloom and doom. There are explosions everywhere you go, fiery, fireworks-like balls of who-knows-what wreaking havoc as you try to proceed. You'll never die from getting hit by them or by the evil criminals like Loki and Mephisto who assault you. And sometimes, you'll get to fly and attack from mid-air. But you will get knocked out, and your team of four superheroes will have to proceed without that character until, say, Thor, has recovered from his injuries. For those who like pop culture history, the makers have even woven Marvel trivia into the game. Answer them correctly and you'll garner powers and experience for your character.
Plus, with each mission you complete, one of the heroes in your team of four will get some fantastic new superpower. You shouldn't use these magical attacks with much regularity, however, or your superhero will get winded. After a few levels of play, you'll get to customize your hero. And as you get deeper into the game, you'll encounter everyone from blazing, skeletal Ghost Rider to introspective, cosmic warrior, the Silver Surfer. You'll travel from universe to universe, too, from the majesty of Thor's heavenly Asgard to the creepiness of Mephisto's lair. I like Murder World the best, a creepy amusement park where evil lies around every corner. The game isn't perfect, though. Until you master it, you'll sometimes get lost. And you'll occasionally be plagued with camera angle issues.
Activision has been fairly quiet this year when it comes to major releases. But with Marvel: Ultimate Alliance, a game that will be released for the PlayStation 3 and Nintendo Wii as well as for the current systems, they prove they've been a sleeping giant that's now awakened. Heck, this game even beats the classic X-Men Legends, released a couple of years ago. And that's saying something.
Publisher: Take 2
Back in junior high and high school, I was a constantly sickly, little odious smartie who lived in mortal fear of getting less than an "A" on anything. Reading, writing, and learning were the only things I cared aboutaside from dying from being chronically sick, which terrified me daily. As a kid on high doses of steroids, I never was sure if I was coming or going. So, I was a favorite mutt of the local bullies. But at some point, after being spat on from above constantly, I figured enough was enough. I put on some pointy boots one morning and when the biggest of the bullies spat down on my pale forehead from the stairwell above, I casually walked up the stairs, aimed directly under his kneecap and kicked as hard as I could. The bully limped so badly for days later that no one bothered me much after that. I realized they really couldn't hit me: there was no pride in that since I was knockin' on heaven's door.
So it was with some trepidation that I cracked open Bully, the controversial new PlayStation 2 game from Rockstar, the makers of the even more controversial Grand Theft Auto: San Andreas. I didn't want to relive my life as a bullied high school student. It was too darn traumatic, even if a lot of those former toughs are drunks or criminals now.
When I watched the opening movie of Bully, the scenes tried hard to make me feel sorry for a runty delinquent who is being dropped off at a private school by his evil stepfather and uncaring mother. As the parents go on a lengthy cruise for their honeymoon, young Jimmy Hopkins is introduced to the torment-filled, oppressive ways of private school. It's an almost-cliché opening. Though it isn't badly written, it made me wonder why Bully had received all the hype it had from the game critic crowd.
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